Triworld Devlog #0
Hi everyone. Welcome to the first Triworld devlog. I’ve decided to collate all my side projects (toy renderers and engines) into a single one that I’m calling Triworld, a voxel adventure game inspired by Terraria, Cube World, The Legend of Zelda Breath of the Wild and Minecraft. For the past 3 months and for the next few months I’ll be working on a simple editor that will be used to create and manage voxel “sprites” and palettes....