Triworld Devlog #1 - Editor done and world gen

Hi everyone. Welcome back to the Triworld devlog. Editor Done I’m mostly done working on the Editor. Here are a few models I made with it: My artistic skills need some work, but at least the Editor works perfectly. I’m a bit behind schedule because I tried to write my own Immediate Mode UI library. This is how the Editor looked: ...

March 19, 2025

Triworld Devlog #0

Hi everyone. Welcome to the first Triworld devlog. I’ve decided to collate all my side projects (toy renderers and engines) into a single one that I’m calling Triworld, a voxel adventure game inspired by Terraria, Cube World, The Legend of Zelda Breath of the Wild and Minecraft. For the past 3 months and for the next few months I’ll be working on a simple editor that will be used to create and manage voxel “sprites” and palettes. Here’s a quick preview of the editor. ...

June 5, 2024